During the course of the adventure, the characters will advance to 5th level. I don't think you need to run the game, but a short description. Background: Guild Artisan (reflavored to be a village carpenter) Quillfaith started having dreams of the ocean and skies and took them as a divine message to seek out more than the small village of bugbears he grew up in. We're about to wrap up the Lost Mine of Phandelver, and (as they haven't taken many of the optional quests) they'll probably end up partway through 4th level. We are 10+ sessions in and the characters are at level 4. I suggest leveling players up after certain quests. Variant Roll dice for stats allocation. I made a video on the background and how to setup LMOP for newer DMs and some best tricks and tips for note taking and the like. It plays relatively close by geographically in the Forgotten Realms to The Lost Mines of Phandelver. As for balancing the encounters, I would say leave the first dungeon exactly as it is and see how that goes first. 6 Gobin, 3 wolf, and 1 Bugbear tokens or miniatures. Make the hideout more optional. A Human Life Cleric in heavy armor. Watermill assets from Wave Echo Cave created by Tom Cartos . 1. Outside of the hideout should be more run down and the town more overrun with plans these are perfect. I can't find anything about it in the rulebooks. So my players didn't think it urgent to take care of the Redbrands at their base. The party includes: A Goliath Totem Barbarian. Originaly we were going to play the lost mines of phandelver with only 5 players, but as word got around two more friends wanted to join. Lost Mines of Phandelver Guide. Of course, to get your characters past 5th Level, you’ll need the core Fifth Edition rulebooks… Now, Lost Mine of Phandelver is more than just a campaign. Re: What to run after Lost Mine of Phandelver? Princes of the Apocalypse is DnD 5e's version of The Temple of Elemental Evil module adventure. Here's what I thought up: The ambush is kept. though this is a module on meant to get you to level 5, well…. Since Lost Mine of Phandelver has consistently ranked as the most popular 5E adventure, the announcement that Phandelver and Below: The Shattered Obelisk would expand on and follow that story made sense. A dungeon masters guide to running the dungeons & dragons 5e role-play game. My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. 90% of DMs do milestone. For example, let's say she picks up the fighter. Ads. Download Lost Mine of Phandelver PDF. 2. Mad Zagyg said: I just finished a very successful run of the Lost Mines of Phandelver in my long-running Greyhawk campaign. The reasons that I want to do slow leveling are as follows: - Increased character knowledge (time before acquiring new abilities and spells) - Story and NPC interactions can last longer- Sense of realism (in a way) where growth seems less swift and more like an accomplishment. This is where your Milestone-planing comes in. The DM's guide to the Lost Mine of Phandelver 5e adventure. If you roll 2 or more 1’s, you can reroll it/them; Roll seven sets of numbers and drop the lowest; Variant. Now I am DMing Lost Mine of Phandelver, and I asked the players first if they would be cool with trying milestone since I wanted to build the story elements around the character's level progression to personalize the story. It's a Sith legend. The Book to session conversion can be. Clerics use spell slots and can cast any prepared spell into a slot of equivalent or higher level. The module for Lost Mine of Phandelver is for 4-6 players (plus the GM to run it). Which makes it perfect for beginners. But they left…The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. You could make them Gestalt characters (they level in 2 classes simultaneously, and have 2 actions/2 bomus actions each round, etc. As a dungeon, Wave Echo Cave poses three challenges to GMs: The immense size of the dungeon’s map, the underwhelming nature of the Forge of Spells, and the lack of challenge that Nezznar the Black Spider presents to a 4th level party. Thundretree - lvl up Every side mission counts as half a lvl. I’ve just ran lost mines and am getting the new book because my players loved phandalin as a setting but keep in mind the starter set goes up to level4/5 and the new phandelver book is a level 1-12 campaign so even if the start is exactly the same it’s still only 1/3 of the adventure going by levels. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The party is not meant to kill Venomfang, only wound it enough to send it fleeing and survive long enough to do such. Note: This review isn’t going to spill the beans about everything going on with the Shattered Obelisk (i. I have been running this for 6 months, intermingled with Lost Mines of Phandelver, because it occurs in the same region. Both are valid ways to tackle. In this series I'm going to help you prepare to run the Lost Mines of Phandelver, the excellent adventure that comes with the Dungeons & Dragons Starter. Upgrade the last mine, its boring, there are lots of suggestions on how to handle this. There is apparently enough exp in each part of the Adventure to get level 1 characters to 2, then to 3, then to 4 then most of the way if not all the way to 5. 1-5. Otherwise, it tours you around a goblin hideout, an abandoned castle, and a few other optional locations. 6 I'm currently planning to DM Lost Mine Of Phandelver as my first D&D game, and as explained in this question, I'd like to add more encounters than the. Death House. I’ll be coming out with more on each of the specific quest lines as well as guides for other adventures as well. When starting out, the task of running a game of. If the goal is just to kill the Black Spider, you'd need to balance doing side quests for XP vs. Additional information. The general premise is kill stuff. This adventure runs to level 5. This video is about using milestones in lost mine of phandelver. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life…. Points can't stack, just as it says in the PHB. I've only recently picked up the Icespire adventures, so decided to work them in together, especially to link them into the 3 additional modules included with Essentials. So, I went through the Redbrand Hideout with my party. Phandelver and Below: The Shattered Obelisk, a high-fantasy adventure that begins with the familiar story of Lost Mine of Phandelver and then delves into the perilous Underdark. Number of available spaces. By the time they got to the castle they were close enough to the right level. 3 years ago. In the game where we don't do milestone leveling, we just keep the whole group at the same XP level to solve that issue. -2. There are not enough factions for players to leverage. Milestone leveling. A dungeon masters guide to running the dungeons & dragons 5e role-play game. These assets are only available for use inside any virtual tabletop game session. - Doppelgangers needs to play bigger role. My group loves Milestone Long Rests!I'm running the Lost Mine of Phandelver Starter Set adventure for a group of players ranging from "new to the game" to "experienced veterans". (Lost Mine of Phandelver spoilers within, obviously) I can give some detail based on my experience last year as a brand-new DM running for two brand-new players. All the maps are here, with vision blocking put in, along with all the monsters, some PCs my players have made, and a basic 5e framework that is Yorick's version with a bunch of tweaks and improvements. That first milestone is probably at the end of the first cave, so make sure they find the recommended amount of loot there (2 2nd-level permanent items (such as +1 weapons, full plate, an onyx dog, etc), 2 1st-level items (probably just gear), 2 2nd-level consumables and 3 1st-level ones, such as healing potions, scrolls, potency crystals. Anyways on Beyond, Roll20 and other platforms you can buy it digitally. No other specific details yet. I understood when players should level up (we will use milestone type), but I am not sure about the. As for character sheets, I haven’t tried importing them, but I just have my players use google drive and have them share their sheets with me that way. it doesn’t exist, legally, it has never existed, but will be released later this year by Wotc, they mentioned a pdf system, that is not Beyond. " However, I will only be running three players through the campaign (or at least for the first encounter), which makes me think that some (or all) of the encounters in the module will need to be scaled back. 2 when come back to Phandalin after cleaning the Goblin hideout). The guides contain everything you need to run Hoard of the Dragon Queen and The Rise of Tiamat as sequels to Lost Mine of Phandelver, including: guides to every chapter in the campaign suggestions for adapting the adventure to 4th or 5th level characters a standardized milestone leveling schemeThe Lost Mine of Phandelver Fully Prepped. We felt this deserved Legendary treatment. At this point they have just had the redbrand encounter in town. Aug 9, 2022. In this series. [5e] After 12 hours of AP, I’m not yet sold on 5e. , the parts of this book from levels 5-12), but it does have some high-level spoilers. This could be milestones meaning they are higher level than the authors intended at that point in the campaign ofc. A Lost Mine. Well a pretty simple way to shorten LMoP is to simply cut out all the side quests, but I am sure it will be not enough to run it in 10 hours. Make sure to also emphasize the Background section of the character sheet, particularlyModule: Lost Mines of Phandelver VTT: Roll20 Character Sheets: DNDBeyond or Roll 20. #1. For 3x level 3 characters, a similar encounter would be 3x Goblin Boss. My concern is their survival given the CR,. Next Page. Give each party member exp equal to the result of this calculation. (Monster 1 exp * monster 1 count + monster 2 exp * monster 2 count +. I've had to beef up everything to prevent a cakewalk. If you like, you can warm up your "chops" on doing a quick lil five room cave/dungeon off as a sub. The smaller book that accompanies this one (hereafter called “the rulebook") contains the rules you need to adjudicate situations that arise during the adventure. Level. Appendix A focuses on Magic Items and is a resource for the Dungeon Master. Experience points by Milestone . Please Note: Although we identify major spoilers in the. Right now, you can still claim Lost Mine of Phandelver for a cost of zero gold coins. I'm guessing Lost Mines is designed for at least 4 players so you'll probably need to either re-balance it a bit or add your own character to help balance things out. 03a, "Lost Mine of Phandelver" (otherwise known as DDHC-LMOP) has a level band of 1-4. You can get Lost Mine of Phandelver there for free, as well as the Basic Rules. Re: What to run after Lost Mine of Phandelver? Princes of the Apocalypse is DnD 5e's version of The Temple of Elemental Evil module adventure. I've haven't used it during a session yet, but here is my preparation layout so far for Redbrand Hideout. If you want the characters to be a certain level at some designated stage just use milestone levelling and be done with it. The Lost Mines of Phandelver included helpful resources and supplies for a new DM. This lead to them letting Sildar die so they could make sure no goblins escaped. Which means as a DM you will received 300exp and 150 gold 4 times over the whol adventure. Milestone leveling is bad because it makes the DM much more responsible for serving up balanced encounters. Included in. A voice for the NPC Sildar Hallwinter as well as the goblins. Both quests must be completed (and ideally the rest of any skipped content from level 3). The numbers in (parenthesis) are HP of the monsters. Here are my checkpoints: Level 2 after Cragmaw Cave Level 3 after Redbrand hideout Level up after Cragmaw Castle And either combine the sidequests into a big one or give out 1/3 level per quest. The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. PF proficiency will increase every level automatically because you add your level to it. The Lost Mines of Phandelver adventure book says this: "If Nezznar is captured alive and delivered to Sildar Hallwinter or Townmaster Wester in Phandalin, award the party double his XP value. It can be very deadly at the start, then get easy in the middle depending on the path they take, with spikes of extreme difficulty. Lost Mine of Phandelver uses the more complex, experience-points-based level up system, but this has been replaced with the milestone-based option. Matt Colville's Welcome to D&D video. Card Text: Cave Entrance — Scry 1. The Lost Mine of Phandelver is a classic, one of the very first mini-campaigns that new players run. You’ll hear Alex play Hal, a level 3 Bard. Card Name: Lost Mine of Phandelver. More general advice: - There is almost no reason to go to Thundertree. I have 5 players and they're all level 2 and have just cleared the Cragmaw Hideout. The Lost Mine of Phandelver is a classic, one of the very first mini-campaigns that new DM's run. #14. Hoard of the dragon queen however is designed with a fairly brutal start for level 1 characters and is a great jumping off point for the end of Lost Mines of Phandelver. In game. The Lost DRAGON Of Phandelver. ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and. In Lost Mine of Phandelver, the party comes across (and presumably defeats) multiple mages. However, I also pay attention to how easy or difficult different. Then level 6 after finishing the level 5 quests. I have zero experience scaling a published adventure and could use some tips from more experienced DMs. After the "Goblin Trail" encounter, you're instructed to award each player 75 XP, which includes XP for defeating the goblins on the road and finding the hideout. Clear out Wave Echo Mines: Level 5. To reach level 6, players must obtain the location of the Circle of. If Gothic Horror is something your party wants to try, send them a mysterious letter and lure them to Barovia, just skip Death House because. All of these are classic, well-written modules, and are designed to have easy 'starting points' at level 3. This portion of the adventure is also self-sustainable, and you can choose to end the adventure here if you'd like. 1-5. My group will be finishing up Lost Mines of Phandelver in probably about 2 sessions, and I wanted to put something interesting at the end of Wave Echo Cave. competence or a modicum of luck to accomplish. One idea I had was to call it "Lost Mines of Icespire Peak", if you want to include the still lost Mone of Phandelver and Mountain's Toe gold mine (which isn't really lost at all). The effect is that the party breezes through some of the early stuff * but, because of dividing XP by 7 rather than 4 or 5, they level a little "slower" along the story arc. We've been playing together since the pandemic and are a good group. Koren: There are 4 sections to Lost mine (reflecting the 4 chapters). #2. Types: Dungeon. You can follow up with Icespire Peak's DLC, it goes from lvl 7 to 13. I've ran through act 1 on my own a few times and it states that the players level up after the Cave. Types: Dungeon. Start "Lost Mine of Phandelver" and just scale everything up for their 3rd level characters. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. We know how the OOTA authors intended chapter 1 to work. However, there are some things you should know before running it. Klarg, in the caves, is another. The original starter set, The Lost Mine of Phandelver. I've only recently picked up the Icespire adventures, so decided to work them in together, especially to link them into the 3 additional modules included with Essentials. I just finished running Lost Mine of Phandelver, and my players never went to Thundertree either. You'll still run the same adventure for the most part, but you'll notice a few improvements and changes along the way. Whether they are willing to use it on an NPC is another. Phandelver and Below: The Shattered Obelisk Princes of the Apocalypse Storm King’s Thunder. My question to you guys is now if you have also run this campaign and if you thought it had any shortcomings lore. To offset the lack of leveling up by skipping any side quests, you could have your characters start at a higher level alleviating the need to level up within the adventure. The articles are organized in the same fashion as the module, so if an NPC. 5. I used milestone with my conversion of Lost Mines of Phandelver just to. It’s in its fifth edition, and aimed at characters just starting out–first level up to the fifth level. all enemies were using non-lethal damage that day) and treat it as a practice run; then start Lost Mines of Phandelver fresh at level 1 with this character (plus another one). This also solves point 3 and 4. Advice on scaling lost mine of Phandelver. During the adventure, your characters should advance to. You can claim Lost Mine of Phandelver. 0 level spells, known as Cantrips, do not need to be prepared and do not use a spell slot. It tells you in. Wuthering Heights. I currently have 3 people and am waiting on replies from a few more. Party: XP: (Milestone) The Lens agents braced themselves as the flock. It tells a short but enjoyable story and guides players through the early levels of their D&D character's career. Part 4 - Wave Echo Cave. Search. The first encounter from that adventure is rather swingy, like many level 1 combats. The PCs have made it to 7th level, and there are still things they have punted on, but I also have customized it a lot by adding Neverwinter into the mix. Five hours ago we finished up a 12-hour D&D 5e meet up event with 23 players during which we played through the Lost Mine of Phandelver. Which means as a DM you will received 300exp and 150 gold 4 times over the whol adventure. Campaign-Lost mines of Phandelver. As the adventure promises, you don’t need to be a Forgotten Realms expert to run it – but maybe some of this will interest you. The Lost Mine of Phandelver adventure is an introduction to the Forgotten Realms, to the Dungeons & Dragons Fifth Edition ruleset, and also to Roll20 for many new players and DMs alike. Had Sister Garaele send them to the banshee to find out the contents of an ancient netherese spellbook called “Beyond the Iron Gates. I've been writing about optimization, mechanics, and crunch, for over 10 years. Re: Starting Lost Mine of Phandelver with 3 lvl 3 characters. ) For best results, print on a high gloss cardstock. Lost Mine of Phandelver is many a player and DM’s entry point into Dungeons & Dragons. My player's level 2 (soon 3) Druid has discovered that while in Wild Shape. Hey everyone, I'm a 1st time DM that's been running the Lost Mines of Phandelver with my party, it's been fun and so far everyone seems to be having a good time. No spaces left. One of the most dissatisfying threads in the Lost Mine of Phandelver, the trip to Conyberry leaves most players and DMs feeling like this. We want to stick with these characters. . Session 47 (8/12/2023): The Mysteries of the Magic Mansion. Lost Mine of Phandelver. Prepare to be the Dungeon Master for Lost Mine of Phandelver, part of the Starter Set and probably the most popular D&D adventure of all time. So, a year ago more or less I started playing D&D with a group of friends and instantly fell in love with it. If your kids are playing more spellcaster type of classes I would suggest going with a melee type character like Fighter or Paladin. A human Vengeance Paladin. The mine has re-opened and the town is thriving, which has drawn all sorts of ne’er-do-wells looking to take advantage. This video explains why and what I recommend as character levels for the lost mine of phandelver. 4) After control of the town is established, she wants to acquire a slave force to build a lower level to WEC as her permanent lair. At that point the players start to get more significant ability changes with levels and so you want them to be able to use it and get a feel for it. These adventures haven't been written with much in the way of real gating, so being under-level and over-numbered isn't much of a problem. Hello everybody, I am going to be a DM, in a week, for the first time in my life. Part 1, the Cragmaw Hideout, is a great. Part 2b - Redbrand Hideout. Response % of total; Milestone: 66%: Experience Points: 21%:. Six level 3 characters, or five level 4 characters, or three level 5 characters (in which case it would actually only be a Hard encounter. e. Lost Mines of Phandelver Latest. Lost Mine of Phandelver: 16%: Storm King's Thunder: 13%: Out of the Abyss: 8%: Tales of the. If you want the characters to be a certain level at some designated stage just use milestone levelling and be done with it. I'd personally recommend running Lost Mine of Phandelver to get your PCs up to level 4 and get some good plot hooks instead of the one in the book. That just seems like ruining the fun to me going back to milestone, I mean milestone dishes out experience no matter what happens the players technically don’t have to do any fighting at all and they get experience. "DISCLAIMER: The whole question has spoilers about Lost Mine of Phandelver. Auto Flip. Could someone please explain why the Lost Mine of Phandelver campaign has so many deadly encounters? Some examples: The very first encounter with 4 hidden Goblins has a difficulty of 400 XP (which is considered Hard), but we also need to consider that this is a surprise attack, which increases the risk greatly to such low-level characters. Lost Mine of Phandelver uses the more complex, experience-points-based level up system, but this has been replaced with the milestone-based option. They’re all level 5 so slightly overpowered for the opening of the module but I figured it would level out shortly. In case you're interested, most of the C5-9 locations are worth in the region of 100000 xp if everything is killed. The Lost Mine of Phandelver is an adventure for four to five 1st Level characters (though it can be played with fewer people. The campaign book says they "can easily steer the wagon away from the road and tie off the oxen while the. Bigger varierty in enemies and goes longer (7th Level) than Phandalin. 95 Phandelver and Below: The Shattered Obelisk is a prewritten adventure that takes place in Phandalin, a fictional town that many players will remember from the Lost Mines of Phandelver campaign that came bundled with the Dungeons & Dragons starter set from 2014, and which was many players' first foray into 5E and. Beyond that, just dial back the encounters a bit. It’s designed for a party of around four or five first-level characters, and throws you straight into the general mechanics of D&D right away. Browse all gaming. And this is assuming a stepping stone of the 17 AC armour at around 4th level. D&D is best from lvl 3-11ish. Variant Roll dice for stats allocation. I don't use XP so it would be a purely milestone adventure and they would level fairly slowly starting at 1st level. Lost Mines of Phandelver (1-5), Sunless Citadel (1-3?), Waterdeep: Dragon Heist (1-5), and Dragon of Icespire Peak (1-5) are all great jumping off points for higher leveled adventures. Hey guys, first timer here. As of v7. April 4, 2015. For a lot of players, Lost Mine of Phandelver from the D&D Starter Set was their first 5e adventure. RUNNING THE ADVENTURE Lost Mine of Phandelver is an adventure forfour to five characters of Ist level, During the course ofthe adventure, the characters will advance to Sth level. Appendix B holds a great importance as it has all of the stats for the monsters that are presented in the module itself. Rushing the lost mine at early levels. They reach Phandalin by level 2 if they go to Cragmaw Hideout. There simply wasn't much that you could give a low-level party without things getting horribly imbalanced. This album of Maps for the campaign are free use. The DM’s Guide to Lost Mines of Phandelver is a series of articles exploring the various encounters in the Lost Mines module. I wonder if any of 5E's Legacy Content will ever. However, we'll note that while Lost Mine of Phandelver takes characters from 1st level to 5th level, the new material appears to be significantly less meaty. First cave - lvl up Redbrand hide out - lvl up Find cragmaw - lvl up Wave echo cave - lvl up. If you want high quality versions of the ones from the book, Mike Schley sells the entire bundle for $10. In the milestone system the players should understand and feel why they gained a level. It works like this: Become 2nd level when you complete one quest. A Lost Mine. First off, it's not clear that they can reach the Wave Echo Cave at all without the required map. Lost Mines of Phandelver, the adventure included in the Dungeons & Dragons 5E Starter Set, can now be played for free on digital app D&D Beyond. During the course of the adventure, the characters will advance to 5th level. An NPC miniature or token for Sildar. These are quests which don’t advance the main storyline that you can get from NPCs you meet. This is a professionally-run game based on the popular modules Lost Mines of Phandelver and Beyond the Dragon of Icespire Peak with a few amendments intended to enhance the story beats, avoid meta-gaming, and allow player flexibility in character development. Nezznar the Black Spider is there with his loyal followers, exploring the mines and searching for the legendary Forge of Spells. Now that they are level 4 in the middle of chapter two, that has fallen apart. they're not likely to have much trouble in the mines if they're 4th level. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! This promotion is no longer available. The players enjoy a mix of roleplaying and combat. Your players will become heroes as they save the village of Phandalin from hordes of goblins, doppelgangers and worse; all led by a. Storm King's Thunder was a level 1-11 adventure with an optional way of starting at level 5. For example, the first encounter in the book is 4x Goblin (CR 1/8). The adventure takes place in the Forgotten Realms setting in and around a frontier mining town called Phandalin. To be honest, shortening whole LMoP to 10h. Then, depending on how much the players engage with, they may go into Cragmaw Castle as lvl 4, then Wave Echo as lvl 5, or finish out the campaign as lvl 4 if they beeline straight to the end skipping all the side quests. " However, I will only be running three players through the campaign (or. It depends on how significant the accomplishment is, I think. Lost mine of Phandelver typically sells for $14. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. However, the. Buffing it up to a Rare item with crazy powers is the last thing you should be doing as a DM running Lost Mine of Phandelver. I use only one Doppelganger and he already made a big mess for players by pretending to be Gundren. Lost Mine of Phandelver is a series of small sandboxes stacked together. So I’ve decided to use a human fighter. 2. Be careful introducing the dragon in Thundertree, it often ends up killing the entire. This is a great straight forward adventure, for those learning the game or wanting a short adventure. I'm planning to run the Lost mine of Phandelver campaign for a group of 5 first time players. Consider starting them with max HP or starting characters with 2 hit dice and don’t give them any when they reach level 2. However, they're only level 3, and I'm sure the final encounter will not be enough to level them up, so I'm not sure if they're high enough level for the mines. Looks wild and i’d love to play on that map. If you want to play this part, you must invent something to give your players a reason to go there. Thanks for the interest folks, this campaign has already started. This adventure is designed to take characters from 1st to 12th level. Even if they have a 50/50 chance of success - that fails for 3 rounds 1/8 of the time - and a DC15 at level 1 is less than that. Additional Benefits:On the Lost Mine of Phandelver adventure, I have been using Tanares RPG for 5e characters. As the adventure is really designed for four players, I needed to tweak some things anyway, but I think I may have some insights for you. Resources. I. My party ran away from Venomfang at level 3 (the DM at the time did a good job of making this an intimidating encounter where we should have known we were outgunned). My question to you guys is now if you have also run this campaign and if you thought it had any shortcomings lore. Basically, decide ahead of time how savage you intend to be, and where you want to pull punches. · 2y. Like this: One of the excellent aspects of Lost Mine of Phandelver is that it includes a number of side-quests. Milestones in Icewind Dale presents a variation of the milestone mechanic. A Lost Mine. Am I meant to be giving players xp for defeating enemies, like the amount that the stat blocks specify? If so, exactly what would you call a defeat?…$egingroup$ As an aside, it's probably worth noting that in general, module books like LMoP aren't just meant to be followed in order, chapter 1 - 2 -3. With your suggestion of doubling, a level 1 fighter would have an AC of around 24-28, a +10 bonus to hit, 24hp, and would deal 1d8+6 damage. The accelerated levelling is really for getting to Level 3. The DM's guide to the Lost Mine of Phandelver 5e adventure. They leveled up to 4 after they finished going through Spoiler because I wanted to throw in a surprise when they get to Spoiler at the end of their current chapter. This version of Phandalin is set five years or so. The D&D Adventurers League Player's Pack includes a "Content Catalog", that details all the available adventure sources and what the appropriate level band is. The players aren't penalized if their character can't be in a session, because even if they aren't there, they will level when the party levels. Give each party member exp equal to the result of this calculation. Originally, my group was quite small, so we agreed to start at level 2 to make the battles a little more survivable. . Lost Mines of Phandelver. For 4x level 1 characters, this is a 400xp encounter, which is right on "Deadly" level. Which highlights another problem you may run into. Become 4th level when you complete five quests. . No point worry about an npc leveling up unless he's going to be around a while. There is apparently enough exp in each part of the Adventure to get level 1 characters to 2, then to 3, then to 4 then most of the way if not all the way to 5. View Cover Art. This live stream video is about using milestones in lost mine of phandelver. It's much more than a PDF, and makes running your game easier than ever. Hardcover chapters can be run essentially like. To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: A grided battle map for the Goblin ambush. A session or two at most until level 3. Card Text: Cave Entrance — Scry 1. Players must spend their Inspiration to make sure the slot is open for the next. . I chose to use milestone experience. Lost Mines/Icespire Peak Combo Campaign Milestone/XP Hybrid,. Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. I and my group loved it so much that even when we moved over to PF2, we didnt even bother looking up the experience system, and just ported over milestone leveling. 1. I can't find anything about it in the rulebooks. At the level 5 milestone, I had them roll a d4 and gain that many inspiration points. Level up after Cragmaw castle (plus that abandoned town, I forget the name) Level up after wave echo cave. Venomfang can absolutely wipe a low-level party if they aren't careful. I've used milestone and leveled up to 2 after Cragmaw Hideout.